﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;


namespace TomAndJerryMidnightSnack
{
    public abstract class LevelTask
    {
        public int CountLeft { get; set; }
        public int CountRight { get; set; }
        public int CountUp { get; set; }
        public int CountDown { get; set; }
        public int CountLoXo { get; set; }
        public List<Vector2> PhomatList{get;set;}
        public List<Vector2> KeyList { get; set; }

        public List<Vector2> HoSauList { get; set; }
        public List<Vector2> WindList { get; set; }
        public List<Vector2> XoayList1 { get; set; }
        public List<Vector2> XoayList2 { get; set; }

        public Vector2 DoorStartLocation { get; set; }
        public Vector2 DoorStopLocation { get; set; }

        public Vector2 StartLocation { get; set; }
        public Vector2 StopLocation { get; set; }

        public int Direct { get; set; }
        public int DirectWin { get; set; }

        public int CurrentFrame;

        public List<Vector2> UpListReady { get; set; }
        public List<Vector2> DownListReady { get; set; }
        public List<Vector2> LeftListReady { get; set; }
        public List<Vector2> RightListReady { set; get; }
    }
}
